![]() ![]() It’s not always clear (to me) which others are true vectors - the curb pull, for instance, should act as either a ‘sucking in’ or a ‘repelling’ force depending on the +/- (and have a neutral effect if set to zero) but it can be hard to isolate the feel of one setting when so many other factors (other JSON entries, car setup, track design) are at play. Fanatec wheels, for instance, need the opposite sign to SC2s… Fixed various minor collision inconsistencies between visual settings. Fixed Historic Layout cameras, so they have cameras correct for the pit lane. the +/- part of the value affects the direction of the force (a good example is the overall steering effects entry - if you flip the sign of this, your wheel will stop self-centering and will try to force the steering full left or right. Fixed Pit Out Lights on Old Pits layouts. If you’ve still got something set here, it probably won’t help your cause…Īlso, some of the JSON entries are what I’d refer to as vectors - I.e. The suggested method of setting it for non-DD wheels was to gradually increase it until the wheel started to oscillate gently while driving at slow speed. For DD wheels (SC2s at any rate) it should be set to zero. This setting is quite important for non-DD wheels as it tries to overcome the inherent damping of cog and belt-driven wheels. See the full list of changes and how to install the update on the Live for Speed version 0.7E page.First up - for ‘mad vibrations’ - can you check the in-game setting for ‘minimum torque’? Ross McGregor JrFactor 2’s Q3 Release Candidate is here, offering Real Road 2.0, better track limits implementation and improved TC and ABS systems. For now, the number of vehicles on track is still limited to 40. Game: rFactor 2 Car: Alpine A110 Cup (Steam Workshop)Track: Barcelona 2023 (Steam Workshop). On multiplayer servers, the maximum number of connections is increased to 79, for an additional charge. Dust kicked up from grass is now a more realistic dirt colour and takes account of the lighting at its location. Some small graphical updates were done other than the improved mod support. They think ahead more clearly and make better decisions about whether it is a good time to pass. ![]() Now there are a lot of improvements in their overtaking code. ![]() Loch Drummond is a relatively slow speed and highly technical track of two layouts (1.2 and 1.97 miles), that can really punish wit. The bikes had so many crashes and pileups that the AI soon became a focus of its own. and added three racing configurations using the access roads to the famous ‘Test Track’ and surrounding airfield. Motorbikes came along a lot, after making it possible for AI to enter the game with objects and bikes. Popup headlights are now supported, along with options for various types of moving subobject that mod creators have been using to get creative. Out now for the braver drivers out there, the. rfactor2 simracing racinggamerFactor 2 has some of the best made content in sim racing, but since most of it comes as paid DLC, there are a number of peop. rFactor 2 ’s continued evolution marches on, with another update to its preview Release Candidate system. Dashboards were an important part of the development, now allowing much more flexibility and mod designers have been making great use of the new features including customised backgrounds and various options for the dials, text and warning lights.Īs most LFS racers know, a separate new version is still in development and it features night driving on updated tracks, so the lights needed an update and that has now been done. The racing simulation continues its march forward, with a new test Release Candidate previewing key rFactor 2 AI, store, light and track limit changes. There are various improvements to the HUD, including an engine damage display. The main focus was the mods system, allowing creators more flexibility and improving the modeller and vehicle editor. We have a lot of updates for you today, in Live for Speed 0.7E and the LFS Editor! ![]()
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