It can aim both of its eye rays in any direction and each of its eye rays resembles a spell cast by a 12th-level caster and follows the rules for a ray. Skills Knowledge (religion) +14, Perception +17, Stealth +14, Survival +13, Swim +23 Racial bonuses Perception +4, Swim +8Įach of it’s eyestalks can produce a magical ray once per round as a free action. Str 15, Dex 13, Con 18, Int 12, Wis 10, Cha 14īase Atk +7 CMB +9 (+13 to grapple) CMD 20įeats Ability Focus (eye rays), Dodge, Mobility, Spring Attack, Toughness If the PCs are accompanied by sahuagin, it attacks them in preference to the PCs. cone, DC 19, stunned 2d4 rounds)īefore Combat It hides in the deepest part of a pool and uses minor image to create an illusion of a glowing, golden sword in the water in an attempt to lure PCs into the pool.ĭuring Combat If the PCs enter the water, it uses its eye rays on the closest target, then moves to engage in melee, using eye rays on foes that stay out of reach on land. Special Attacks constrict (2d4+2), eye rays (DC 17), illusion, stun cone (30 ft. Ranged 2 eye rays +8 ranged touch (eye ray) Perception +17ĪC 17, touch 12, flat-footed 15 (+1 Dex, +1 dodge, +5 natural) Init +1 Senses all-around vision, darkvision 60 ft. Two large crab-like pincers protrude from its body, and two long, thin eyestalks sprout from the top of its orb. Hundreds of small seaweed-like bristles hang from the bottom of its body. This creature is a 5-foot wide orb dominated by a central eye and large serrated mouth.
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